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Gaming Beyond Reality: VR and AR Workshop in Collaboration with Infinix Mobile

Gaming Beyond Reality: VR and AR Workshop in Collaboration with Infinix Mobile

The Department of Visual Communication, School of Media Studies, SRM Institute of Science and Technology, Ramapuram, organized a technology-driven workshop titled "Gaming Beyond Reality: VR and AR" in collaboration with Infinix Mobile on 17th June 2026, from 10:00 AM onwards at Gallery Hall III, Block V. The workshop witnessed the enthusiastic participation of 200 students and aimed to provide hands-on exposure to emerging immersive technologies and their applications in gaming, media, and digital communication.

The workshop featured industry representatives from Infinix Mobile, who demonstrated the latest advancements in Virtual Reality (VR) and Augmented Reality (AR) technologies. Students explored immersive gaming experiences using VR headsets, interacted with AR applications, tested advanced mobile gaming features on Infinix devices, and participated in PlayStation gaming sessions. The experts also highlighted the growing role of VR and AR in entertainment, education, media production, and digital innovation while discussing current industry trends and future opportunities in Extended Reality (XR).

The interactive sessions encouraged students from Visual Communication, Film Technology, Journalism, and Computer Science to engage with cutting-edge technologies and gain practical insights into immersive storytelling, game design, user experience, digital content creation, and emerging career opportunities in the gaming and media industries. The hands-on format enabled participants to understand the practical applications of immersive technologies beyond conventional classroom learning.

The workshop was convened by Dr. V. Prabakaran and coordinated by Dr. S. Shanmuga Nathan and Mr. Hariharan I, whose efforts ensured the smooth organization and successful execution of the event.

Overall, the workshop enhanced students' understanding of immersive technologies, strengthened their industry awareness, and inspired them to explore innovation, research, and career opportunities in Virtual Reality, Augmented Reality, gaming, and digital media, thereby bridging the gap between academic learning and evolving industry practices.

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